If you notice anything wrong please notify me asap, thanks.
***********************************************
Ok, the WWCC and Cone Challenges are on hold for a while as my personal life gets in the way. I haven't had time to create a new layout so I'll just leave the server running the latest challenge and allow all road cars until I get the time to get back into it.
Once again, thanks to everyone who has competed in these challenges.
This is the sixth cone challenge and is at Aston Club reversed. Two gates in this challenge are under 4 metres and they are at the fastest section of the challenge so beware! I've also tried to make the restricted areas more visible by using marshals instead of poles this time.
You can find the layout and an XRT setup in my sig, also the results from WWCC 5.
Join the [url="lfs://|Cone+Challenge|0|S2|/"]Cone Challenge[/url] server and lets see can you predict what car will run next weekends challenge!
Thanks and I'm glad you also enjoy this type of challenge, seems to have died down though. We'll see does the next cone challenge bring them back.
Appreciate you sharing your videos. People can actually see the course in action before they try it. And I didn't have time to improve my time either, I think I had penalties in that time.
Oh yea, sorry, I passworded it when the weekend challenge ended, I'll open it now. Although it's going to change to the new challenge in 30mins.
Top times for week 5 of the WWCC which was at Fern Bay Green reversed in the XRT & FXO. Not many tried this weeks challenge which means a change in the top 3 points earners.
Anyway, well done all!
Here's the results:
WWCC Week 5
************************************************
WWCC Points
1st - [SR] Judy! / Rudy Van Buren - 75pts
2nd - A.Lax [SG™] / DiSCiPuLo - 50pts
3rd - U4IK ST8 / U4IK ST8 - 48pts
4th - [SR] Gasser / Minimaxman - 44pts
5th - vMaxn2oaddict / n2oaddict - 30pts
6th - 3id N.McEvoy / Niall09 - 23pts
7th - Believer / believer - 18pts
8th - [SR] junksy / junkan - 15pts
9th - CR|troy / troy - 14pts
10th - tomo.racing / TomO.whippersnapper - 14pts
11th - Yann Laprevotte / GreyBull [CHA] - 10pts
12th - dt.Danas L. / Danas - 10pts
13th - n\M.Nummela / Tukko - 9pts
14th - *DA* Vendetta / Vendetta - 9pts
15th - [PM] Ant / anttt69 - 6pts
16th - D-R-T|DrBen / DrBen - 6pts
17th - **Shokd #30 / paulct - 5pts
18th - D-SiS / versis - 5pts
19th - Slite Ati / EliteAti - 3pts
20th - [GRAND]Flame / Flame CZE - 2pts
21st - Kart-36 / kart-36 - 2pts
22nd - dt.Gytis S. / Tvix1 - 2pts
23rd - **Shokd #30 / eggo - 1pt
24th - Hibbert / Hibbert [FIN] - 1pt
25th - dem.Deathstar / deathstar - 1pt
26th - SpeedCore.PSantos / BSantos - 1pt
27th - Piet / Nordlicht - 1pt
Again, if anyone notices any mistakes please let me know. Thanks
**************************************
Just a quick reminder of how the points are dished out:
1st - 25pts
2nd - 20pts
3rd - 10pts
4th - 7pts
5th - 6pts
6th - 5pts
7th - 4pts
8th - 3pts
9th - 2pts
10th - 1pt
***************************************
So, another week over and another new layout on the way. Only just finished the next layout today, so there may be some things that need changing but hopefully not.
Anyway, thanks again to all who have taken part in the challenges.
See you at the next track! (Will be loaded at 12pm(GMT+1) tonight)
You can do that or you can click the link in my sig "WWCC Layouts & Setups" and there you'll find all the cone challenges, CC1 to CC5, including some setups for each layout.
Damn, I never even tested that for this layout. I had it set to 60 for each sector when I started using Airio. I should have increased the allowed time for this longer track, sorry about that HEAVY. The reason I have this is because when a lot of people a driving the course, someone doing over 60 second per split will be constantly holding up the fast runners. But then, when the track is empty and people, like yourself, want to take their time to learn the layout, they get spectated.
Ok, so I'll increase the time limit per sector to 90. I did intend to do this because the last challenge has shorter sector/splits.
Cool, I see you made a couple of other vids too. It would be great if more people made vids of their fastest time, wish I could but FRAPS kills my fps which makes it impossible to make a vid.
Week 5 of the WWCC is now running on the [url="lfs://|Cone+Challenge|0|S2|/"]Cone Challenge[/url] server at [url="http://www.lfsforum.net/showthread.php?p=1250238#post1250238"]Fern Bay Green reversed[/url].
All are welcome to take a few runs on this fast layout.
A slalom is a slalom, no? What you mean by "more room for error without it being obvious"? I'm open to suggestions, so I'd like to see what you actually mean.
And when you "see a row of cones" pointing to say the right, you think that going left is the way to go? And the first time you get spectated for going into a "Restricted Area", you should then realise that that was the wrong way to go.
Also, anything new to people can be confusing, no matter what it is, but once you learn it then it becomes a challenge to actually master it. Of course eveyone will miss that gate in the shadow, why would you look there in the first place? But once you know it's there, will you miss it again? I doubt it...
Yeah, as Heavy has said, the original cone challenges in PGR2 are a hell of a lot more difficult than anything created in LFS. 2 laps, getting each gate within 2 seconds AND keeping your kudos points ticking, was not a easy task, but once you mastered the tracks/gates, it became a little easier to judge your lines. Which is exactly the same here, once you get the track it becomes a battle between you and the course, you try your hardest to get that fast clean run. And that's why some of the fastest in LFS enjoy this new challenge.
Yeah, it's slalom, which btw is pretty easy to spell. Even saying it sla.. not slo...
And I have already created a new layout with a slalom, at the end of a long straight, which gets tighter as it gets closer to the corner.
And just so people know, these restricted areas are only there because route checkers don't work after one lap, so on the second lap you could just take the fastest route without even going through the gates. When the next official patch comes out route checkers will work for more than 1 lap, so, if you miss a gate in a shadow somewhere, you'll get spectated anyway at the next gate for missing that gate. It's basically the same thing though.
So, anyway, everyone is in the same boat when a new challenge is released but it's the fast clean drivers who get to grips with the layout quicker than others, are you one of them? Join the [url="lfs://|Cone+Challenge|0|S2|/"]Cone Challenge[/url] server and find out!
Thanks for having a go and to be honest, I'm not making the layouts easy, in fact, I'm trying to make them difficult, unpredictable, that kind of direction. And I deliberately put that gate in the shadow coming up the hill to the fast left hander, so as to catch people who would automatically go for the fastest line and go as far right as possible. So it will always be part of these challenges to catch people out and, well, challenge them. This is also the reason I don't use different colour cones for gates and such, it actually makes you look and concentrate more. And it's only in the last two layouts have I used restricted areas because, as the tracks get longer it gets harder to stretch the objects over the whole course. Restricted areas and route checkers don't take up object slots so I use them in place of extra barriers or cones.
Not sure what your definition of a slalom is but I thought I put 2 into this layout?
Anyway, thanks for turning up and having a go. Now you know the course you should come back on Friday when the fifth WWCC will start, with the chosen car(s), and see can ye get in the points.
Again, thanks for having a run and good luck for the weekend challenge!
Been a busy sleepless week, somehow thought yesterday was Sunday and never even bothered to check, lol. Ah well, not like this is the most important thing.
Anyway, how you like the new layout?
Sorry to anyone who expected there to be another day of WWCC4 but yeah, I been smokin' some mad sh!tz lately, lol.
The fifth addition to my list of cone challenges. This one is at Fern Bay Green reversed and is a lot faster than the previous South City layout. Again, I have used restricted areas on some gates, you'll notice the poles in the screen shot, they indicate restricted areas.
So, can you be the fastest, cleanest driver this week? Join the [url="lfs://|Cone+Challenge|0|S2|/"]Cone Challenge[/url] server and find out! Remember, all road cars are availible up until Friday, when week 5 of the WWCC begins.
Good Luck!
No setups yet for this one but the layout is up at [url="http://www.setupgrid.net/1/setup/layout"]Setupgrid.net[/url], link also in signature.
Top 32 for week 4 of the WWCC which was at the tricky South City Sprint 1 reversed track in the UF1. Things could start heating up now that the [SR] lads missed this week. And the top 3 this week were ~2 seconds per lap quicker than anyone else. Lets hope these lads stick around!
Well done all!
Anyway, here's the results:
WWCC Week 4
************************************************
WWCC Points
1st - [SR] Judy! / Rudy Van Buren - 75pts
2nd - [SR] Gasser / Minimaxman - 44pts
3rd - vMaxn2oaddict / n2oaddict - 30pts
4th - U4IK ST8 / U4IK ST8 - 28pts
5th - A.Lax [SG™] / DiSCiPuLo - 25pts
6th - 3id N.McEvoy / Niall09 - 20pts
7th - [SR] junksy / junkan - 15pts
8th - CR|troy / troy - 14pts
9th - Believer / believer - 11pts
10th - tomo.racing / TomO.whippersnapper - 10pts
11th - Yann Laprevotte / GreyBull [CHA] - 10pts
12th - n\M.Nummela / Tukko - 9pts
13th - *DA* Vendetta / Vendetta - 9pts
14th - [PM] Ant / anttt69 - 6pts
15th - **Shokd #30 / paulct - 5pts
16th - Slite Ati / EliteAti - 3pts
17th - [GRAND]Flame / Flame CZE - 2pts
18th - Kart-36 / kart-36 - 2pts
19th - **Shokd #30 / eggo - 1pt
20th - Hibbert / Hibbert [FIN] - 1pt
21st - dem.Deathstar / deathstar64 - 1pt
22nd - SpeedCore.PSantos / BSantos - 1pt
Again, if anyone notices any mistakes please let me know. Thanks
**************************************
So, another week over and another about to begin. Thanks everyone for having a go, or two hehe. Glad people are enjoying the challenge.
Also, my plan for the WWCC is to run it until the Scirroco is released in the next official patch. There are also some fixes that will make layouts quicker and easier to make, like route checkers working for more than one lap, I can put one at each gate and no need for extra objects. So yea, when the Scirroco is released the winner of the first WWCC will be announced and then I'll start a new WWCC and the first challenge will be in the Scirroco @ BL1.
Anyway, thanks again all for your participation and watch out for the next cone challenge!
Here's the top 32 times for the South City Sprint 1 reversed layout:
**************************************
The [url="lfs://|Cone+Challenge|0|S2|/"]Cone Chalenge[/url] server is now set for [url="http://www.lfsforum.net/showthread.php?p=1248521#post1248521"]WWCC Week 4[/url].
Yes, a message when you finish would help you understand why you got spectated. Would it be possible to give them their finished time on screen too? Like:
EQW : SPECTATED AFTER FINISH (could I edit that to this "2 Laps complete - [Username] spectated"?)
TIME : (Race time including penalties) (or a /rcm type message of their race time)
I know their time is already placed in the leaderboard but, the first few times it happens, you don't really know what's happening, so you look up for any messages or warnings from the admin/server.
And I agree with you about the suggestion of spectating people with too high a penalty. It would not help new comers get to grips with the course. So, no, I don't think I'll go for that idea.
Anyway, thanks for dropping in and having a go at the course and I look forward to the next Airio releases.
EQ, man, thanks a lot for your help getting this server running with Airio. I decided to stop naggin' you on MSN, I was still getting disconnected up until Sunday, so I thought I'd waited until 500servers had the 2.3.3 update. When I updated to Airio 2.3.3, I uploaded my files and everything ran perfectly. When I get a few euros I'll definately drop you a donation. Thanks again.
Yeah, this is probably the trickiest challenge yet. You really need to get used to where the gates are on these courses before you can start pushing it. For the first time I'm using restricted areas on some of the gates, it'll make people try a bit harder to get each gate.
Anyway, thanks again for sharing your great program and teaching me in the process, really appreciate it!